What "explain every attack" costs in a game story
A. The move Akshat shared
Akshat: "It doesnt explain why bishop cant be taken back, nor how the best move prevents the bishop from being taken"
The story shows one line of 1 ply. A reader who asks "what if they take back?", "what if they check?" and "why was the best move safe?" needs 5 branches and 14 plies for this one scene: 14× the shown line. Only 1 of these is non-obvious (the moved piece does not simply hang): 4 plies. Every line below was found by the engine, not written by hand.
1. The scene as the story tells it now
The mistake: (position before it: )
Their move (Be7) was a mistake. It costs them a bishop: net +3 for you. Let's see how. They can't get it back. You played it in the game.
The line the story shows (1 ply):
2. "But what if they ...?" Every reply the reader may ask about
Black has 31 legal replies after Bxe7. These are the ones a reader asks about: taking the piece back, and other captures and checks. Each needs its own answer.
Take the piece back (1, 4 plies)
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take-back then non-obvious+6.54 plies
Other captures and checks (3, 8 plies)
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check then obvious: hangs to Kxg2White mates in 93 plies
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check then obvious: hangs to Kxg1White mates in 63 plies
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check then obvious: hangs to Qxe4White mates in 102 plies
Quiet replies within half a pawn of the best defence (14, 47 plies; not counted in the totals)
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near best then non-obvious+5.12 plies
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near best then non-obvious+5.32 plies
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near best then non-obvious+5.32 plies
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near best then non-obvious+5.34 plies
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near best then … the line goes on; the gain comes later non-obvious+5.19+ plies
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near best then non-obvious+4.92 plies
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near best then obvious: hangs to bxa5+5.14 plies
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near best then non-obvious+5.23 plies
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near best then obvious: hangs to Qxb5+5.13 plies
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near best then non-obvious+5.26 plies
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near best then non-obvious+5.23 plies
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near best then non-obvious+4.92 plies
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near best then non-obvious+5.22 plies
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near best then non-obvious+5.43 plies
3. "How would the best move have prevented it?"
Instead of Be7, the best move was . To show that it is safe, the story must answer every capture and check White can try after it: 1 attack, 2 plies.
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then obvious: hangs to Kxf7−9.22 plies
4. Totals for this one scene
| What the reader gets | branches | plies |
|---|---|---|
| The story line as it is now | 1 | 1 |
| Take-backs, other captures and checks | 4 | 12 |
| Attacks after the best move (why it is safe) | 1 | 2 |
| Full answer | 5 | 14 |
| Non-obvious lines only (the moved piece does not simply hang) | 1 | 4 |
| Quiet replies within half a pawn (extra, not counted) | 14 | 47 |
B. The worst real case
The story shows one line of 1 ply. A reader who asks "what if they take back?", "what if they check?" and "why was the best move safe?" needs 11 branches and 60 plies for this one scene: 60× the shown line. Only 3 of these are non-obvious (the moved piece does not simply hang): 26 plies. Every line below was found by the engine, not written by hand.
1. The scene as the story tells it now
The mistake: (position before it: )
Their move (Rd5) was a mistake. It costs them a rook: net +5 for you. Let's see how. They can't get it back. In the game you played (Re4), so you missed this chance.
The line the story shows (1 ply):
2. "But what if they ...?" Every reply the reader may ask about
Black has 26 legal replies after Rxd5. These are the ones a reader asks about: taking the piece back, and other captures and checks. Each needs its own answer.
Take the piece back (2, 17 plies)
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take-back then … the line goes on; the gain comes later non-obvious+10.69+ plies
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take-back then non-obvious+10.48 plies
Other captures and checks (4, 16 plies)
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check then obvious: hangs to Kxf3White mates in 224 plies
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check then obvious: hangs to Kxf1White mates in 374 plies
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check then obvious: hangs to Kxg1White mates in 534 plies
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check then obvious: hangs to Kxh1+88.04 plies
3. "How would the best move have prevented it?"
Instead of Rd5, the best move was . To show that it is safe, the story must answer every capture and check White can try after it: 5 attacks, 27 plies.
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then … the line goes on; the gain comes later non-obvious−0.19+ plies
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then obvious: hangs to Rxd8−10.22 plies
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then obvious: hangs to fxe6Black mates in 108 plies
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then obvious: hangs to fxe6Black mates in 46 plies
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then obvious: hangs to hxg5−5.62 plies
4. Totals for this one scene
| What the reader gets | branches | plies |
|---|---|---|
| The story line as it is now | 1 | 1 |
| Take-backs, other captures and checks | 6 | 33 |
| Attacks after the best move (why it is safe) | 5 | 27 |
| Full answer | 11 | 60 |
| Non-obvious lines only (the moved piece does not simply hang) | 3 | 26 |
C. A typical case: 3 non-obvious lines
The story shows one line of 1 ply. A reader who asks "what if they take back?", "what if they check?" and "why was the best move safe?" needs 12 branches and 65 plies for this one scene: 65× the shown line. Only 3 of these are non-obvious (the moved piece does not simply hang): 19 plies. Every line below was found by the engine, not written by hand.
1. The scene as the story tells it now
The mistake: (position before it: )
Their move (Re2+) was a mistake. It costs them a rook: net +5 for you. Let's see how. They can't get it back. If they take with (Nxe2), (gxh5) wins their queen. In the game you played (Kf1), so you missed this chance.
The line the story shows (1 ply):
2. "But what if they ...?" Every reply the reader may ask about
Black has 32 legal replies after Nxe2. These are the ones a reader asks about: taking the piece back, and other captures and checks. Each needs its own answer.
Take the piece back (1, 4 plies)
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take-back then non-obviousWhite mates in 104 plies
Other captures and checks (5, 26 plies)
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capture then obvious: hangs to bxa3White mates in 74 plies
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check then obvious: hangs to Kxh3White mates in 94 plies
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check then obvious: hangs to Kxh2White mates in 164 plies
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check then obvious: hangs to Rxg4White mates in 108 plies
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check then non-obvious+5.96 plies
3. "How would the best move have prevented it?"
Instead of Re2+, the best move was . To show that it is safe, the story must answer every capture and check White can try after it: 6 attacks, 35 plies.
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then … the line goes on; the gain comes later non-obvious−9.89+ plies
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then obvious: hangs to Qxe8−5.22 plies
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then obvious: hangs to Bxd4−5.53 plies
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then obvious: hangs to Bxf8Black mates in 183 plies
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then … the line goes on; the gain comes later obvious: hangs to Bxd4−4.39+ plies
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then … the line goes on; the gain comes later obvious: hangs to bxc5−0.39+ plies
4. Totals for this one scene
| What the reader gets | branches | plies |
|---|---|---|
| The story line as it is now | 1 | 1 |
| Take-backs, other captures and checks | 6 | 30 |
| Attacks after the best move (why it is safe) | 6 | 35 |
| Full answer | 12 | 65 |
| Non-obvious lines only (the moved piece does not simply hang) | 3 | 19 |
Answer lines are cut as short as the engine allows: a reply's line stops at mate, or as soon as the material the story promised is back on the board and the other side has no capture left that wins it back; an attack's line stops at mate, or as soon as the attacker has lost material on balance and has no such capture left. A line marked "goes on" has not settled within the engine line shown. Longer lines would only make the totals bigger.
Across 740 scenes of 146 real games (depth 13): the story line has a median of 4 plies; 1 scene in 6 needs a full answer of 5 times the shown line or more; proving the best move safe needs a median of 3 refuted attacks and 16 plies.